diff --git a/sleepyhead/Graphs/GLBuffer.cpp b/sleepyhead/Graphs/GLBuffer.cpp deleted file mode 100644 index c3171d75..00000000 --- a/sleepyhead/Graphs/GLBuffer.cpp +++ /dev/null @@ -1,289 +0,0 @@ -/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- - * vim: set ts=8 sts=4 et sw=4 tw=99: - * - * Copyright (c) 2011-2014 Mark Watkins - * - * This file is subject to the terms and conditions of the GNU General Public - * License. See the file COPYING in the main directory of the Linux - * distribution for more details. */ - -#include "Graphs/GLBuffer.h" - -#include - -#include "SleepLib/profiles.h" - -extern int lines_drawn_this_frame; -extern int quads_drawn_this_frame; - -GLFloatBuffer::GLFloatBuffer(int max, int type, bool stippled) - : GLBuffer(max, type, stippled) -{ - buffer = new GLfloat[max + 8]; - colors = new GLubyte[max * 4 + (8 * 4)]; -} - -GLFloatBuffer::~GLFloatBuffer() -{ - if (colors) { - delete [] colors; - } - - if (buffer) { - delete [] buffer; - } -} - -void GLFloatBuffer::add(GLfloat x, GLfloat y, QColor &color) -{ -#ifdef ENABLE_THREADED_DRAWING - mutex.lock(); -#endif - if (m_cnt < m_max + 2) { - buffer[m_cnt++] = x; - buffer[m_cnt++] = y; - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - - } else { - qDebug() << "GLBuffer overflow"; - } -#ifdef ENABLE_THREADED_DRAWING - mutex.unlock(); -#endif -} - -void GLFloatBuffer::add(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, QColor &color) -{ - if (m_cnt < m_max + 4) { - qDebug() << "GLFloatBuffer overflow"; - return; - } - -#ifdef ENABLE_THREADED_DRAWING - mutex.lock(); -#endif - buffer[m_cnt++] = x1; - buffer[m_cnt++] = y1; - buffer[m_cnt++] = x2; - buffer[m_cnt++] = y2; - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); -#ifdef ENABLE_THREADED_DRAWING - mutex.unlock(); -#endif -} - -void GLFloatBuffer::add(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, - GLfloat x4, GLfloat y4, QColor &color) // add with vertex colors -{ - if (m_cnt >= m_max + 8) { - qDebug() << "GLFloatBuffer overflow"; - return; - } - -#ifdef ENABLE_THREADED_DRAWING - mutex.lock(); -#endif - buffer[m_cnt++] = x1; - buffer[m_cnt++] = y1; - buffer[m_cnt++] = x2; - buffer[m_cnt++] = y2; - buffer[m_cnt++] = x3; - buffer[m_cnt++] = y3; - buffer[m_cnt++] = x4; - buffer[m_cnt++] = y4; - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); -#ifdef ENABLE_THREADED_DRAWING - mutex.unlock(); -#endif -} - -void GLFloatBuffer::quadGrLR(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, - GLfloat y3, GLfloat x4, GLfloat y4, QColor &color, QColor &color2) // add with vertex colors -{ - if (m_cnt >= m_max + 8) { - qDebug() << "GLFloatBuffer overflow"; - return; - } - -#ifdef ENABLE_THREADED_DRAWING - mutex.lock(); -#endif - buffer[m_cnt++] = x1; - buffer[m_cnt++] = y1; - buffer[m_cnt++] = x2; - buffer[m_cnt++] = y2; - buffer[m_cnt++] = x3; - buffer[m_cnt++] = y3; - buffer[m_cnt++] = x4; - buffer[m_cnt++] = y4; - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - - colors[m_colcnt++] = color2.red(); - colors[m_colcnt++] = color2.green(); - colors[m_colcnt++] = color2.blue(); - colors[m_colcnt++] = color2.alpha(); - colors[m_colcnt++] = color2.red(); - colors[m_colcnt++] = color2.green(); - colors[m_colcnt++] = color2.blue(); - colors[m_colcnt++] = color2.alpha(); -#ifdef ENABLE_THREADED_DRAWING - mutex.unlock(); -#endif -} -void GLFloatBuffer::quadGrTB(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, - GLfloat y3, GLfloat x4, GLfloat y4, QColor &color, QColor &color2) -{ - if (m_cnt >= m_max + 8) { - qDebug() << "GLFloatBuffer overflow"; - return; - } - -#ifdef ENABLE_THREADED_DRAWING - mutex.lock(); -#endif - buffer[m_cnt++] = x1; - buffer[m_cnt++] = y1; - buffer[m_cnt++] = x3; - buffer[m_cnt++] = y3; - buffer[m_cnt++] = x2; - buffer[m_cnt++] = y2; - buffer[m_cnt++] = x4; - buffer[m_cnt++] = y4; - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - colors[m_colcnt++] = color.red(); - colors[m_colcnt++] = color.green(); - colors[m_colcnt++] = color.blue(); - colors[m_colcnt++] = color.alpha(); - - colors[m_colcnt++] = color2.red(); - colors[m_colcnt++] = color2.green(); - colors[m_colcnt++] = color2.blue(); - colors[m_colcnt++] = color2.alpha(); - colors[m_colcnt++] = color2.red(); - colors[m_colcnt++] = color2.green(); - colors[m_colcnt++] = color2.blue(); - colors[m_colcnt++] = color2.alpha(); -#ifdef ENABLE_THREADED_DRAWING - mutex.unlock(); -#endif -} - -void GLFloatBuffer::draw() -{ - if (m_cnt <= 0) { - return; - } - - bool antialias = m_forceantialias || (PROFILE.appearance->antiAliasing() && m_antialias); - float size = m_size; - - if (antialias) { - glEnable(GL_BLEND); - glBlendFunc(m_blendfunc1, m_blendfunc2); - - if (m_type == GL_LINES || m_type == GL_LINE_LOOP) { - glEnable(GL_LINE_SMOOTH); - glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); - size += 0.5; - } else if (m_type == GL_POLYGON) { - glEnable(GL_POLYGON_SMOOTH); - glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); - } - } - - if (m_type == GL_LINES || m_type == GL_LINE_LOOP) { - glLineWidth(size); - - if (m_stippled) { - glLineStipple(1, 0xAAAA); - glEnable(GL_LINE_STIPPLE); - } - - lines_drawn_this_frame += m_cnt / 2; - } else if (m_type == GL_POINTS) { - glPointSize(size); - } else if (m_type == GL_POLYGON) { - glPolygonMode(GL_BACK, GL_FILL); - lines_drawn_this_frame += m_cnt / 2; - } else if (m_type == GL_QUADS) { - quads_drawn_this_frame += m_cnt / 4; - } - - if (m_scissor) { - glScissor(s1, s2, s3, s4); - glEnable(GL_SCISSOR_TEST); - } - - glVertexPointer(2, GL_FLOAT, 0, buffer); - - glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors); - - //glColor4ub(200,128,95,200); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - - glDrawArrays(m_type, 0, m_cnt >> 1); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - - //qDebug() << "I Drew" << m_cnt << "vertices"; - m_cnt = 0; - m_colcnt = 0; - - if (m_scissor) { - glDisable(GL_SCISSOR_TEST); - m_scissor = false; - } - - if (m_type == GL_POLYGON) { - glPolygonMode(GL_BACK, GL_FILL); - } - - if (antialias) { - if (m_type == GL_LINES || m_type == GL_LINE_LOOP) { - if (m_stippled) { glDisable(GL_LINE_STIPPLE); } - - glDisable(GL_LINE_SMOOTH); - } else if (m_type == GL_POLYGON) { - glDisable(GL_POLYGON_SMOOTH); - } - - glDisable(GL_BLEND); - } -} diff --git a/sleepyhead/Graphs/gFlagsLine.h b/sleepyhead/Graphs/gFlagsLine.h index 4ecb92f6..f3cb469e 100644 --- a/sleepyhead/Graphs/gFlagsLine.h +++ b/sleepyhead/Graphs/gFlagsLine.h @@ -26,6 +26,7 @@ class gFlagsLabelArea: public gSpacer gFlagsLabelArea(gFlagsGroup *group); virtual void paint(QPainter &painter, gGraph &w, int left, int top, int width, int height) { Q_UNUSED(w) + Q_UNUSED(painter) Q_UNUSED(left) Q_UNUSED(top) Q_UNUSED(width) diff --git a/sleepyhead/Graphs/gFooBar.cpp b/sleepyhead/Graphs/gFooBar.cpp index 1ed83a3e..32019aa0 100644 --- a/sleepyhead/Graphs/gFooBar.cpp +++ b/sleepyhead/Graphs/gFooBar.cpp @@ -20,11 +20,6 @@ gShadowArea::gShadowArea(QColor shadow_color, QColor line_color) : Layer(NoChannel), m_shadow_color(shadow_color), m_line_color(line_color) { - addVertexBuffer(quads = new gVertexBuffer(20, GL_QUADS)); - addVertexBuffer(lines = new gVertexBuffer(20, GL_LINES)); - quads->forceAntiAlias(true); - lines->setAntiAlias(true); - lines->setSize(2); } gShadowArea::~gShadowArea() { diff --git a/sleepyhead/Graphs/gFooBar.h b/sleepyhead/Graphs/gFooBar.h index 6e625cd9..4d55a0bc 100644 --- a/sleepyhead/Graphs/gFooBar.h +++ b/sleepyhead/Graphs/gFooBar.h @@ -27,8 +27,6 @@ class gShadowArea: public Layer protected: QColor m_shadow_color; QColor m_line_color; - gVertexBuffer *quads; - gVertexBuffer *lines; }; /*! \class gFooBar diff --git a/sleepyhead/Graphs/gGraph.cpp b/sleepyhead/Graphs/gGraph.cpp index 042eeaf5..55ba4059 100644 --- a/sleepyhead/Graphs/gGraph.cpp +++ b/sleepyhead/Graphs/gGraph.cpp @@ -233,18 +233,18 @@ float gGraph::printScaleX() { return m_graphview->printScaleX(); } float gGraph::printScaleY() { return m_graphview->printScaleY(); } -void gGraph::drawGLBuf() -{ +//void gGraph::drawGLBuf() +//{ - float linesize = 1; +// float linesize = 1; - if (m_printing) { linesize = 4; } //ceil(m_graphview->printScaleY()); +// if (m_printing) { linesize = 4; } //ceil(m_graphview->printScaleY()); - for (int i = 0; i < m_layers.size(); i++) { - m_layers[i]->drawGLBuf(linesize); - } +// for (int i = 0; i < m_layers.size(); i++) { +// m_layers[i]->drawGLBuf(linesize); +// } -} +//} void gGraph::setDay(Day *day) { m_day = day; @@ -1294,26 +1294,6 @@ void gGraph::SetMaxY(EventDataType v) rmax_y = max_y = v; } -gVertexBuffer *gGraph::lines() -{ - return m_graphview->lines; -} - -gVertexBuffer *gGraph::backlines() -{ - return m_graphview->backlines; -} - -gVertexBuffer *gGraph::quads() -{ - return m_graphview->quads; -} - -short gGraph::marginLeft() { return m_marginleft; }//*m_graphview->printScaleX(); } -short gGraph::marginRight() { return m_marginright; } //*m_graphview->printScaleX(); } -short gGraph::marginTop() { return m_margintop; } //*m_graphview->printScaleY(); } -short gGraph::marginBottom() { return m_marginbottom; } //*m_graphview->printScaleY(); } - Layer *gGraph::getLineChart() { gLineChart *lc; diff --git a/sleepyhead/Graphs/gGraph.h b/sleepyhead/Graphs/gGraph.h index fe7b264d..999426d3 100644 --- a/sleepyhead/Graphs/gGraph.h +++ b/sleepyhead/Graphs/gGraph.h @@ -124,8 +124,8 @@ class gGraph : public QObject // Applies the Graph Preference min/max settings. void roundY(EventDataType &miny, EventDataType &maxy); - //! \brief Process all Layers GLBuffer (Vertex) objects, drawing the actual OpenGL stuff. - void drawGLBuf(); +// //! \brief Process all Layers GLBuffer (Vertex) objects, drawing the actual OpenGL stuff. +// void drawGLBuf(); //! \brief Returns the Graph's (vertical) title inline QString & title() { return m_title; } @@ -255,33 +255,19 @@ class gGraph : public QObject } //! \brief Returns this graphs left margin - short marginLeft(); + inline short marginLeft() { return m_marginleft; } //! \brief Returns this graphs right margin - short marginRight(); + inline short marginRight() { return m_marginright; } //! \brief Returns this graphs top margin - short marginTop(); + inline short marginTop() { return m_margintop; } //! \brief Returns this graphs bottom margin - short marginBottom(); - - //! \brief Returns the main gGraphView objects gVertexBuffer line list. - gVertexBuffer *lines(); - //! \brief Returns the main gGraphView objects gVertexBuffer background line list. - gVertexBuffer *backlines(); - //! \brief Returns the main gGraphView objects gVertexBuffer front line list. - gVertexBuffer *frontlines(); - //! \brief Returns the main gGraphView objects gVertexBuffer quads list. - gVertexBuffer *quads(); + inline short marginBottom() { return m_marginbottom; } const inline QRect &rect() const { return m_rect; } bool isPinned() { return m_pinned; } void setPinned(bool b) { m_pinned = b; } - // //! \brief Returns the main gGraphView objects gVertexBuffer stippled line list. - //GLShortBuffer * stippled(); - - //gVertexBuffer * vlines(); // testing new vertexbuffer - short left, right, top, bottom; // dirty magin hacks.. Layer *getLineChart(); diff --git a/sleepyhead/Graphs/gGraphView.cpp b/sleepyhead/Graphs/gGraphView.cpp index 2690d50a..884a4b4c 100644 --- a/sleepyhead/Graphs/gGraphView.cpp +++ b/sleepyhead/Graphs/gGraphView.cpp @@ -243,7 +243,7 @@ gGraph *gGraphView::popGraph() } gGraphView::gGraphView(QWidget *parent, gGraphView *shared) - : QGLWidget(QGLFormat(QGL::Rgba | QGL::DoubleBuffer | QGL::NoOverlay), parent, shared), + : QGLWidget(QGLFormat(QGL::Rgba | QGL::DoubleBuffer), parent, shared), m_offsetY(0), m_offsetX(0), m_scaleY(1.0), m_scrollbar(nullptr) { m_shared = shared; @@ -278,12 +278,6 @@ gGraphView::gGraphView(QWidget *parent, gGraphView *shared) //gt->start(); }*/ - lines = new gVertexBuffer(100000, GL_LINES); // big fat shared line list - backlines = new gVertexBuffer(10000, GL_LINES); // big fat shared line list - quads = new gVertexBuffer(1024, GL_QUADS); // big fat shared line list - quads->forceAntiAlias(true); - frontlines = new gVertexBuffer(20000, GL_LINES); - //vlines=new gVertexBuffer(20000,GL_LINES); //stippled->setSize(1.5); @@ -354,11 +348,6 @@ gGraphView::~gGraphView() delete m_tooltip; m_graphs.clear(); - delete frontlines; - delete lines; - delete backlines; - delete quads; - if (m_scrollbar) { this->disconnect(m_scrollbar, SIGNAL(sliderMoved(int)), 0, 0); } @@ -955,167 +944,167 @@ void gGraphView::renderCube(QPainter &painter, float alpha) painter.beginNativePainting(); - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45.0f, (GLfloat)w / (GLfloat)h, 0.1f, 100.0f); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); +// glViewport(0, 0, w, h); +// glMatrixMode(GL_PROJECTION); +// glLoadIdentity(); +// gluPerspective(45.0f, (GLfloat)w / (GLfloat)h, 0.1f, 100.0f); +// glMatrixMode(GL_MODELVIEW); +// glLoadIdentity(); - /*glShadeModel(GL_SMOOTH); - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); - glClearDepth(1.0f); */ - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); +// /*glShadeModel(GL_SMOOTH); +// glClearColor(0.0f, 0.0f, 0.0f, 0.5f); +// glClearDepth(1.0f); */ +// glEnable(GL_DEPTH_TEST); +// glDepthFunc(GL_LEQUAL); +// glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - // This code has been shamelessly pinched of the interwebs.. - // When I'm feeling more energetic, I'll change it to a textured sheep or something. - static float rotqube = 0; +// // This code has been shamelessly pinched of the interwebs.. +// // When I'm feeling more energetic, I'll change it to a textured sheep or something. +// static float rotqube = 0; - static float xpos = 0, ypos = 7; +// static float xpos = 0, ypos = 7; - glLoadIdentity(); +// glLoadIdentity(); - glAlphaFunc(GL_GREATER, 0.1F); - glEnable(GL_ALPHA_TEST); - glEnable(GL_CULL_FACE); - glDisable(GL_COLOR_MATERIAL); +// glAlphaFunc(GL_GREATER, 0.1F); +// glEnable(GL_ALPHA_TEST); +// glEnable(GL_CULL_FACE); +// glDisable(GL_COLOR_MATERIAL); - //int imgcount=cubeimg.size(); +// //int imgcount=cubeimg.size(); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +// glEnable(GL_BLEND); +// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - double xx = 0.0, yy = 0.0; +// double xx = 0.0, yy = 0.0; - // set this to 0 to make the cube stay in the center of the screen - if (1) { - xx = sin(M_PI / 180.0 * xpos) * 2; // ((4.0/width()) * m_mouse.rx())-2.0; - yy = cos(M_PI / 180.0 * ypos) * 2; //2-((4.0/height()) * m_mouse.ry()); - xpos += 1; - ypos += 1.32F; +// // set this to 0 to make the cube stay in the center of the screen +// if (1) { +// xx = sin(M_PI / 180.0 * xpos) * 2; // ((4.0/width()) * m_mouse.rx())-2.0; +// yy = cos(M_PI / 180.0 * ypos) * 2; //2-((4.0/height()) * m_mouse.ry()); +// xpos += 1; +// ypos += 1.32F; - if (xpos > 360) { xpos -= 360.0F; } +// if (xpos > 360) { xpos -= 360.0F; } - if (ypos > 360) { ypos -= 360.0F; } - } +// if (ypos > 360) { ypos -= 360.0F; } +// } - //m_mouse.x(); - glTranslatef(xx, 0.0f, -7.0f + yy); - glRotatef(rotqube, 0.0f, 1.0f, 0.0f); - glRotatef(rotqube, 1.0f, 1.0f, 1.0f); +// //m_mouse.x(); +// glTranslatef(xx, 0.0f, -7.0f + yy); +// glRotatef(rotqube, 0.0f, 1.0f, 0.0f); +// glRotatef(rotqube, 1.0f, 1.0f, 1.0f); - int i = 0; - glEnable(GL_TEXTURE_2D); - cubetex = bindTexture(*cubeimg[0]); +// int i = 0; +// glEnable(GL_TEXTURE_2D); +// cubetex = bindTexture(*cubeimg[0]); - //glBindTexture(GL_TEXTURE_2D, cubetex); //texid[i % imgcount]); - i++; - glColor4f(1, 1, 1, alpha); +// //glBindTexture(GL_TEXTURE_2D, cubetex); //texid[i % imgcount]); +// i++; +// glColor4f(1, 1, 1, alpha); - glBegin(GL_QUADS); - glTexCoord2f(0.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad - glTexCoord2f(1.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad - glTexCoord2f(1.0f, 1.0f); - glVertex3f(1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad - glTexCoord2f(0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad - glEnd(); - // Back Face - //bindTexture(*cubeimg[i % imgcount]); - //glBindTexture(GL_TEXTURE_2D, texid[i % imgcount]); - i++; - glBegin(GL_QUADS); - glTexCoord2f(1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and Quad - glTexCoord2f(1.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad - glTexCoord2f(0.0f, 1.0f); - glVertex3f(1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad - glTexCoord2f(0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad - glEnd(); - // Top Face - //bindTexture(*cubeimg[i % imgcount]); - // glBindTexture(GL_TEXTURE_2D, texid[i % imgcount]); - i++; - glBegin(GL_QUADS); - glTexCoord2f(0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad - glTexCoord2f(0.0f, 0.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Texture and Quad - glTexCoord2f(1.0f, 0.0f); - glVertex3f(1.0f, 1.0f, 1.0f); // Bottom Right Of The Texture and Quad - glTexCoord2f(1.0f, 1.0f); - glVertex3f(1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad - glEnd(); - // Bottom Face - //bindTexture(*cubeimg[i % imgcount]); - //glBindTexture(GL_TEXTURE_2D, texid[i % imgcount]); - i++; - glBegin(GL_QUADS); - glTexCoord2f(1.0f, 1.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); // Top Right Of The Texture and Quad - glTexCoord2f(0.0f, 1.0f); - glVertex3f(1.0f, -1.0f, -1.0f); // Top Left Of The Texture and Quad - glTexCoord2f(0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad - glTexCoord2f(1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad - glEnd(); - // Right face - //bindTexture(*cubeimg[i % imgcount]); - // glBindTexture(GL_TEXTURE_2D, texid[i % imgcount]); - i++; - glBegin(GL_QUADS); - glTexCoord2f(1.0f, 0.0f); - glVertex3f(1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and Quad - glTexCoord2f(1.0f, 1.0f); - glVertex3f(1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad - glTexCoord2f(0.0f, 1.0f); - glVertex3f(1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad - glTexCoord2f(0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad - glEnd(); - // Left Face - //GLuint tex=bindTexture(*images["mask"]); - //glBindTexture(GL_TEXTURE_2D, tex); - i++; - glBegin(GL_QUADS); - glTexCoord2f(0.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad - glTexCoord2f(1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad - glTexCoord2f(1.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad - glTexCoord2f(0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad - glEnd(); +// glBegin(GL_QUADS); +// glTexCoord2f(0.0f, 0.0f); +// glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad +// glTexCoord2f(1.0f, 0.0f); +// glVertex3f(1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad +// glTexCoord2f(1.0f, 1.0f); +// glVertex3f(1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad +// glTexCoord2f(0.0f, 1.0f); +// glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad +// glEnd(); +// // Back Face +// //bindTexture(*cubeimg[i % imgcount]); +// //glBindTexture(GL_TEXTURE_2D, texid[i % imgcount]); +// i++; +// glBegin(GL_QUADS); +// glTexCoord2f(1.0f, 0.0f); +// glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and Quad +// glTexCoord2f(1.0f, 1.0f); +// glVertex3f(-1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad +// glTexCoord2f(0.0f, 1.0f); +// glVertex3f(1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad +// glTexCoord2f(0.0f, 0.0f); +// glVertex3f(1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad +// glEnd(); +// // Top Face +// //bindTexture(*cubeimg[i % imgcount]); +// // glBindTexture(GL_TEXTURE_2D, texid[i % imgcount]); +// i++; +// glBegin(GL_QUADS); +// glTexCoord2f(0.0f, 1.0f); +// glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad +// glTexCoord2f(0.0f, 0.0f); +// glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Texture and Quad +// glTexCoord2f(1.0f, 0.0f); +// glVertex3f(1.0f, 1.0f, 1.0f); // Bottom Right Of The Texture and Quad +// glTexCoord2f(1.0f, 1.0f); +// glVertex3f(1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad +// glEnd(); +// // Bottom Face +// //bindTexture(*cubeimg[i % imgcount]); +// //glBindTexture(GL_TEXTURE_2D, texid[i % imgcount]); +// i++; +// glBegin(GL_QUADS); +// glTexCoord2f(1.0f, 1.0f); +// glVertex3f(-1.0f, -1.0f, -1.0f); // Top Right Of The Texture and Quad +// glTexCoord2f(0.0f, 1.0f); +// glVertex3f(1.0f, -1.0f, -1.0f); // Top Left Of The Texture and Quad +// glTexCoord2f(0.0f, 0.0f); +// glVertex3f(1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad +// glTexCoord2f(1.0f, 0.0f); +// glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad +// glEnd(); +// // Right face +// //bindTexture(*cubeimg[i % imgcount]); +// // glBindTexture(GL_TEXTURE_2D, texid[i % imgcount]); +// i++; +// glBegin(GL_QUADS); +// glTexCoord2f(1.0f, 0.0f); +// glVertex3f(1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and Quad +// glTexCoord2f(1.0f, 1.0f); +// glVertex3f(1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad +// glTexCoord2f(0.0f, 1.0f); +// glVertex3f(1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad +// glTexCoord2f(0.0f, 0.0f); +// glVertex3f(1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad +// glEnd(); +// // Left Face +// //GLuint tex=bindTexture(*images["mask"]); +// //glBindTexture(GL_TEXTURE_2D, tex); +// i++; +// glBegin(GL_QUADS); +// glTexCoord2f(0.0f, 0.0f); +// glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad +// glTexCoord2f(1.0f, 0.0f); +// glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad +// glTexCoord2f(1.0f, 1.0f); +// glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad +// glTexCoord2f(0.0f, 1.0f); +// glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad +// glEnd(); - glDisable(GL_BLEND); - glBindTexture(GL_TEXTURE_2D, 0); +// glDisable(GL_BLEND); +// glBindTexture(GL_TEXTURE_2D, 0); - glDisable(GL_ALPHA_TEST); - glDisable(GL_TEXTURE_2D); - glDisable(GL_CULL_FACE); +// glDisable(GL_ALPHA_TEST); +// glDisable(GL_TEXTURE_2D); +// glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); +// glDisable(GL_DEPTH_TEST); - rotqube += 0.9f; +// rotqube += 0.9f; - // Restore boring 2D reality.. - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); +// // Restore boring 2D reality.. +// glViewport(0, 0, w, h); +// glMatrixMode(GL_PROJECTION); +// glLoadIdentity(); - glOrtho(0, width(), height(), 0, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); +// glOrtho(0, width(), height(), 0, -1, 1); +// glMatrixMode(GL_MODELVIEW); +// glLoadIdentity(); // glPopMatrix(); painter.endNativePainting(); @@ -1214,15 +1203,6 @@ bool gGraphView::renderGraphs(QPainter &painter) g->paint(painter, g->m_rect.x(), g->m_rect.y(), g->m_rect.width(), g->m_rect.height()); } - backlines->draw(); - - for (int i = 0; i < m_graphs.size(); i++) { - m_graphs[i]->drawGLBuf(); - } - - quads->draw(); - lines->draw(); - // can't draw snapshot text using this DrawTextQue function // TODO: Find a better solution for detecting when in snapshot mode if (m_graphs.size() > 1) { diff --git a/sleepyhead/Graphs/gGraphView.h b/sleepyhead/Graphs/gGraphView.h index ac662505..77d2eac9 100644 --- a/sleepyhead/Graphs/gGraphView.h +++ b/sleepyhead/Graphs/gGraphView.h @@ -298,8 +298,6 @@ class gGraphView : public QGLWidget //! \brief Sends day object to be distributed to all Graphs Layers objects void setDay(Day *day); - gVertexBuffer *lines, *backlines, *quads, *frontlines; - //! \brief pops a graph off the list for multithreaded drawing code gGraph *popGraph(); // exposed for multithreaded drawing diff --git a/sleepyhead/Graphs/gLineOverlay.cpp b/sleepyhead/Graphs/gLineOverlay.cpp index c2e0410b..6abf236b 100644 --- a/sleepyhead/Graphs/gLineOverlay.cpp +++ b/sleepyhead/Graphs/gLineOverlay.cpp @@ -216,6 +216,8 @@ gLineOverlaySummary::~gLineOverlaySummary() void gLineOverlaySummary::paint(QPainter &painter, gGraph &w, int left, int top, int width, int height) { + Q_UNUSED(painter) + if (!m_visible) { return; } if (!m_day) { return; } diff --git a/sleepyhead/Graphs/gSummaryChart.cpp b/sleepyhead/Graphs/gSummaryChart.cpp index 3e185c25..2bd7b270 100644 --- a/sleepyhead/Graphs/gSummaryChart.cpp +++ b/sleepyhead/Graphs/gSummaryChart.cpp @@ -19,18 +19,6 @@ extern QLabel *qstatus2; SummaryChart::SummaryChart(QString label, GraphType type) : Layer(NoChannel), m_label(label), m_graphtype(type) { - //QColor color=Qt::black; - addVertexBuffer(quads = new gVertexBuffer(20000, GL_QUADS)); - addVertexBuffer(lines = new gVertexBuffer(20000, GL_LINES)); - addVertexBuffer(outlines = new gVertexBuffer(20000, GL_LINES)); - addVertexBuffer(points = new gVertexBuffer(20000, GL_POINTS)); - quads->forceAntiAlias(true); - - outlines->setSize(1); - - //lines->setBlendFunc(GL_SRC_COLOR, GL_ZERO); - //lines->forceAntiAlias(false); - m_empty = true; hl_day = -1; m_machinetype = MT_CPAP; diff --git a/sleepyhead/Graphs/gVertexBuffer.cpp b/sleepyhead/Graphs/gVertexBuffer.cpp deleted file mode 100644 index a516e1d9..00000000 --- a/sleepyhead/Graphs/gVertexBuffer.cpp +++ /dev/null @@ -1,304 +0,0 @@ -/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- - * vim: set ts=8 sts=4 et sw=4 tw=99: - * - * Copyright (c) 2011-2014 Mark Watkins - * - * This file is subject to the terms and conditions of the GNU General Public - * License. See the file COPYING in the main directory of the Linux - * distribution for more details. */ - -#include "Graphs/gVertexBuffer.h" - -#include "SleepLib/profiles.h" - -extern int lines_drawn_this_frame; -extern int quads_drawn_this_frame; - -inline quint32 swaporder(quint32 color) -{ - return ((color & 0xFF00FF00) | - ((color & 0xFF0000) >> 16) | - ((color & 0xFF) << 16)); -} - -void gVertexBuffer::setColor(QColor col) -{ - m_color = swaporder(col.rgba()); -} - -void gVertexBuffer::draw() -{ - bool antialias = m_forceantialias || (PROFILE.appearance->antiAliasing() && m_antialias); - - if (m_stippled) { antialias = false; } - - float size = m_size; - - if (antialias) { - glEnable(GL_BLEND); - glBlendFunc(m_blendfunc1, m_blendfunc2); - - if (m_type == GL_LINES || m_type == GL_LINE_LOOP) { - glEnable(GL_LINE_SMOOTH); - glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); - size += 0.5; - } else if (m_type == GL_POLYGON) { - glEnable(GL_POLYGON_SMOOTH); - glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); - } - } - - if (m_type == GL_LINES || m_type == GL_LINE_LOOP) { - if (m_stippled) { - glLineStipple(1, m_stipple); - //size=1; - glEnable(GL_LINE_STIPPLE); - } else { - //glLineStipple(1, 0xFFFF); - } - - glLineWidth(size); - - lines_drawn_this_frame += m_cnt / 2; - } else if (m_type == GL_POINTS) { - glPointSize(size); - } else if (m_type == GL_POLYGON) { - glPolygonMode(GL_BACK, GL_FILL); - lines_drawn_this_frame += m_cnt / 2; - } else if (m_type == GL_QUADS) { - quads_drawn_this_frame += m_cnt / 4; - } - - if (m_scissor) { - glScissor(s_x, s_y, s_width, s_height); - glEnable(GL_SCISSOR_TEST); - } - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - glVertexPointer(2, GL_SHORT, 8, (GLvoid *)buffer); - glColorPointer(4, GL_UNSIGNED_BYTE, 8, ((char *)buffer) + 4); - - glDrawArrays(m_type, 0, m_cnt); - - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - m_cnt = 0; - - if (m_scissor) { - glDisable(GL_SCISSOR_TEST); - m_scissor = false; - } - - if (m_type == GL_POLYGON) { - glPolygonMode(GL_BACK, GL_FILL); - } - - if (m_type == GL_LINES || m_type == GL_LINE_LOOP) { - if (m_stippled) { - glDisable(GL_LINE_STIPPLE); - glLineStipple(1, 0xFFFF); - } - } - - if (antialias) { - if (m_type == GL_LINES || m_type == GL_LINE_LOOP) { - glDisable(GL_LINE_SMOOTH); - } else if (m_type == GL_POLYGON) { - glDisable(GL_POLYGON_SMOOTH); - } - - glDisable(GL_BLEND); - } -} -void gVertexBuffer::add(GLshort x1, GLshort y1, RGBA color) -{ - if (m_cnt < m_max) { - gVertex &v = buffer[m_cnt]; - - v.color = swaporder(color); - v.x = x1; - v.y = y1; - - m_cnt++; - } -} -void gVertexBuffer::add(GLshort x1, GLshort y1, GLshort x2, GLshort y2, RGBA color) -{ - if (m_cnt < (m_max - 1)) { - gVertex *v = &buffer[m_cnt]; - - v->x = x1; - v->y = y1; - v->color = swaporder(color); - - v++; - v->x = x2; - v->y = y2; - v->color = swaporder(color); - - m_cnt += 2; - } -} -void gVertexBuffer::add(GLshort x1, GLshort y1, GLshort x2, GLshort y2, GLshort x3, GLshort y3, - GLshort x4, GLshort y4, RGBA color) -{ - if (m_cnt < (m_max - 3)) { - gVertex *v = &buffer[m_cnt]; - - v->color = swaporder(color); - v->x = x1; - v->y = y1; - v++; - - v->color = swaporder(color); - v->x = x2; - v->y = y2; - - v++; - v->color = swaporder(color); - v->x = x3; - v->y = y3; - - v++; - v->color = swaporder(color); - v->x = x4; - v->y = y4; - - m_cnt += 4; - } -} - -void gVertexBuffer::add(GLshort x1, GLshort y1, GLshort x2, GLshort y2, GLshort x3, GLshort y3, - GLshort x4, GLshort y4, RGBA color1, RGBA color2) -{ - if (m_cnt < (m_max - 3)) { - gVertex *v = &buffer[m_cnt]; - - v->color = swaporder(color1); - v->x = x1; - v->y = y1; - v++; - - v->color = swaporder(color1); - v->x = x2; - v->y = y2; - - v++; - v->color = swaporder(color2); - v->x = x3; - v->y = y3; - - v++; - v->color = swaporder(color2); - v->x = x4; - v->y = y4; - - m_cnt += 4; - } -} -void gVertexBuffer::unsafe_add(GLshort x1, GLshort y1) -{ - gVertex &v = buffer[m_cnt++]; - - v.color = m_color; - v.x = x1; - v.y = y1; -} -void gVertexBuffer::add(GLshort x1, GLshort y1) -{ - if (m_cnt < m_max) { - gVertex &v = buffer[m_cnt++]; - - v.color = m_color; - v.x = x1; - v.y = y1; - } -} -void gVertexBuffer::unsafe_add(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - gVertex *v = &buffer[m_cnt]; - - v->x = x1; - v->y = y1; - v->color = m_color; - - v++; - v->x = x2; - v->y = y2; - v->color = m_color; - - m_cnt += 2; -} - -void gVertexBuffer::add(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - if (m_cnt < (m_max - 1)) { - gVertex *v = &buffer[m_cnt]; - - v->x = x1; - v->y = y1; - v->color = m_color; - - v++; - v->x = x2; - v->y = y2; - v->color = m_color; - - m_cnt += 2; - } -} -void gVertexBuffer::add(GLshort x1, GLshort y1, GLshort x2, GLshort y2, GLshort x3, GLshort y3, - GLshort x4, GLshort y4) -{ - if (m_cnt < (m_max - 3)) { - gVertex *v = &buffer[m_cnt]; - - v->color = m_color; - v->x = x1; - v->y = y1; - v++; - - v->color = m_color; - v->x = x2; - v->y = y2; - - v++; - v->color = m_color; - v->x = x3; - v->y = y3; - - v++; - v->color = m_color; - v->x = x4; - v->y = y4; - - m_cnt += 4; - } -} -void gVertexBuffer::unsafe_add(GLshort x1, GLshort y1, GLshort x2, GLshort y2, GLshort x3, - GLshort y3, GLshort x4, GLshort y4) -{ - gVertex *v = &buffer[m_cnt]; - - v->color = m_color; - v->x = x1; - v->y = y1; - v++; - - v->color = m_color; - v->x = x2; - v->y = y2; - - v++; - v->color = m_color; - v->x = x3; - v->y = y3; - - v++; - v->color = m_color; - v->x = x4; - v->y = y4; - - m_cnt += 4; -} diff --git a/sleepyhead/Graphs/glcommon.cpp b/sleepyhead/Graphs/glcommon.cpp index fd0f3b53..4bdf75f5 100644 --- a/sleepyhead/Graphs/glcommon.cpp +++ b/sleepyhead/Graphs/glcommon.cpp @@ -19,79 +19,3 @@ double round(double number) } #endif - -void RoundedRectangle(int x, int y, int w, int h, int radius, const QColor color) -{ - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4ub(color.red(), color.green(), color.blue(), color.alpha()); - - glBegin(GL_POLYGON); - glVertex2i(x + radius, y); - glVertex2i(x + w - radius, y); - - for (float i = (float)M_PI * 1.5f; i < M_PI * 2; i += 0.1f) { - glVertex2f(x + w - radius + cos(i)*radius, y + radius + sin(i)*radius); - } - - glVertex2i(x + w, y + radius); - glVertex2i(x + w, y + h - radius); - - for (float i = 0; i < (float)M_PI * 0.5f; i += 0.1f) { - glVertex2f(x + w - radius + cos(i)*radius, y + h - radius + sin(i)*radius); - } - - glVertex2i(x + w - radius, y + h); - glVertex2i(x + radius, y + h); - - for (float i = (float)M_PI * 0.5f; i < M_PI; i += 0.1f) { - glVertex2f(x + radius + cos(i)*radius, y + h - radius + sin(i)*radius); - } - - glVertex2i(x, y + h - radius); - glVertex2i(x, y + radius); - - for (float i = (float)M_PI; i < M_PI * 1.5f; i += 0.1f) { - glVertex2f(x + radius + cos(i)*radius, y + radius + sin(i)*radius); - } - - glEnd(); - - glDisable(GL_BLEND); -} - -void LinedRoundedRectangle(int x, int y, int w, int h, int radius, int lw, QColor color) -{ - //glDisable(GL_TEXTURE_2D); - glShadeModel(GL_SMOOTH); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4ub(color.red(), color.green(), color.blue(), color.alpha()); - glLineWidth((GLfloat)lw); - - glBegin(GL_LINE_STRIP); - - for (float i = (float)M_PI; i <= 1.5f * M_PI; i += 0.1f) { - glVertex2f(radius * cos(i) + x + radius, radius * sin(i) + y + radius); - } - - for (float i = 1.5f * (float)M_PI; i <= 2 * M_PI; i += 0.1f) { - glVertex2f(radius * cos(i) + x + w - radius, radius * sin(i) + y + radius); - } - - for (float i = 0; i <= 0.5f * M_PI; i += 0.1f) { - glVertex2f(radius * cos(i) + x + w - radius, radius * sin(i) + y + h - radius); - } - - for (float i = 0.5f * (float)M_PI; i <= M_PI; i += 0.1f) { - glVertex2f(radius * cos(i) + x + radius, radius * sin(i) + y + h - radius); - } - - glVertex2i(x, y + radius); - glEnd(); - - //glEnable(GL_TEXTURE_2D); - glDisable(GL_BLEND); -} - diff --git a/sleepyhead/Graphs/glcommon.h b/sleepyhead/Graphs/glcommon.h index d50efac7..8c8d86d8 100644 --- a/sleepyhead/Graphs/glcommon.h +++ b/sleepyhead/Graphs/glcommon.h @@ -12,20 +12,12 @@ #ifndef GLCOMMON_H #define GLCOMMON_H -#include #include #ifndef nullptr #define nullptr NULL #endif -#ifdef Q_OS_MAC -# define USE_RENDERTEXT -# include "OpenGL/glu.h" -#else -# include "GL/glu.h" -#endif - #define MIN(a,b) (((a)<(b)) ? (a) : (b)); #define MAX(a,b) (((a)<(b)) ? (b) : (a)); @@ -64,19 +56,6 @@ const QColor COLOR_ALT_BG2 = COLOR_White; // Alternating Background Color 2 (Event Flags) -/*! \brief Draw an outline of a rounded rectangle - \param radius Radius of corner rounding - \param lw Line Width - \param color Color of drawn lines - */ -void LinedRoundedRectangle(int x, int y, int w, int h, int radius, int lw, QColor color); - -/*! \brief Draws a filled rounded rectangle - \param radius Radius of corner rounding - \param color Color of entire rectangle - */ -void RoundedRectangle(int x, int y, int w, int h, int radius, const QColor color); - #ifndef M_PI const double M_PI = 3.141592653589793; #endif diff --git a/sleepyhead/Graphs/gspacer.h b/sleepyhead/Graphs/gspacer.h index ecae2a28..a77d862a 100644 --- a/sleepyhead/Graphs/gspacer.h +++ b/sleepyhead/Graphs/gspacer.h @@ -24,6 +24,7 @@ class gSpacer: public Layer gSpacer(int space = 20); // orientation? virtual void paint(QPainter &painter, gGraph &g, int left, int top, int width, int height) { Q_UNUSED(g) + Q_UNUSED(painter) Q_UNUSED(left) Q_UNUSED(top) Q_UNUSED(width) diff --git a/sleepyhead/Graphs/layer.cpp b/sleepyhead/Graphs/layer.cpp index bf52431b..b7b9d88c 100644 --- a/sleepyhead/Graphs/layer.cpp +++ b/sleepyhead/Graphs/layer.cpp @@ -11,52 +11,53 @@ Layer::~Layer() { - for (int i = 0; i < mgl_buffers.size(); i++) { - delete mgl_buffers[i]; - } +// for (int i = 0; i < mgl_buffers.size(); i++) { +// delete mgl_buffers[i]; +// } - for (int i = 0; i < mv_buffers.size(); i++) { - delete mv_buffers[i]; - } +// for (int i = 0; i < mv_buffers.size(); i++) { +// delete mv_buffers[i]; +// } } -void Layer::drawGLBuf(float linesize) -{ - int type; - float size; - if (!m_visible) { return; } +//void Layer::drawGLBuf(float linesize) +//{ +// int type; +// float size; - GLBuffer *buf; - gVertexBuffer *vb; +// if (!m_visible) { return; } - for (int i = 0; i < mv_buffers.size(); i++) { - vb = mv_buffers[i]; - size = vb->size(); - type = vb->type(); +// GLBuffer *buf; +// gVertexBuffer *vb; - if ((linesize > size) && ((type == GL_LINES) || (type == GL_LINE_LOOP))) { - vb->setSize(linesize); - } +// for (int i = 0; i < mv_buffers.size(); i++) { +// vb = mv_buffers[i]; +// size = vb->size(); +// type = vb->type(); - vb->draw(); - vb->setSize(size); - } +// if ((linesize > size) && ((type == GL_LINES) || (type == GL_LINE_LOOP))) { +// vb->setSize(linesize); +// } - for (int i = 0; i < mgl_buffers.size(); i++) { - buf = mgl_buffers[i]; - size = buf->size(); - type = buf->type(); +// vb->draw(); +// vb->setSize(size); +// } - if ((linesize > size) && ((type == GL_LINES) || (type == GL_LINE_LOOP))) { - buf->setSize(linesize); - } +// for (int i = 0; i < mgl_buffers.size(); i++) { +// buf = mgl_buffers[i]; +// size = buf->size(); +// type = buf->type(); - buf->draw(); - //if ((linesize>size) && ((type==GL_LINES) || (type==GL_LINE_LOOP))) { - buf->setSize(size); - //} - } -} +// if ((linesize > size) && ((type == GL_LINES) || (type == GL_LINE_LOOP))) { +// buf->setSize(linesize); +// } + +// buf->draw(); +// //if ((linesize>size) && ((type==GL_LINES) || (type==GL_LINE_LOOP))) { +// buf->setSize(size); +// //} +// } +//} void Layer::SetDay(Day *d) { @@ -110,14 +111,14 @@ bool LayerGroup::isEmpty() return empty; } -void LayerGroup::drawGLBuf(float linesize) -{ - Layer::drawGLBuf(linesize); +//void LayerGroup::drawGLBuf(float linesize) +//{ +// Layer::drawGLBuf(linesize); - for (int i = 0; i < layers.size(); i++) { - layers[i]->drawGLBuf(linesize); - } -} +// for (int i = 0; i < layers.size(); i++) { +// layers[i]->drawGLBuf(linesize); +// } +//} void LayerGroup::SetDay(Day *d) { diff --git a/sleepyhead/Graphs/layer.h b/sleepyhead/Graphs/layer.h index 6cef346a..14204352 100644 --- a/sleepyhead/Graphs/layer.h +++ b/sleepyhead/Graphs/layer.h @@ -134,8 +134,8 @@ class Layer //void X() { return m_X; } //void Y() { return m_Y; } - //! \brief Draw all this layers custom GLBuffers (ie. the actual OpenGL Vertices) - virtual void drawGLBuf(float linesize); +// //! \brief Draw all this layers custom GLBuffers (ie. the actual OpenGL Vertices) +// virtual void drawGLBuf(float linesize); //! \brief not sure why I needed the reference counting stuff. short m_refcount; @@ -146,9 +146,9 @@ class Layer } protected: - //! \brief Add a GLBuffer (vertex) object customized to this layer - void addGLBuf(GLBuffer *buf) { mgl_buffers.push_back(buf); } - void addVertexBuffer(gVertexBuffer *buf) { mv_buffers.push_back(buf); } +// //! \brief Add a GLBuffer (vertex) object customized to this layer +// void addGLBuf(GLBuffer *buf) { mgl_buffers.push_back(buf); } +// void addVertexBuffer(gVertexBuffer *buf) { mv_buffers.push_back(buf); } //QRect bounds; // bounds, relative to top of individual graph. Day *m_day; @@ -166,9 +166,9 @@ class Layer LayerPosition m_position; QRect m_rect; - //! \brief A vector containing all this layers custom drawing buffers - QVector mgl_buffers; - QVector mv_buffers; +// //! \brief A vector containing all this layers custom drawing buffers +// QVector mgl_buffers; +// QVector mv_buffers; //! \brief Mouse wheel moved somewhere over this layer virtual bool wheelEvent(QWheelEvent *event, gGraph *graph) { @@ -241,8 +241,8 @@ class LayerGroup : public Layer //! \brief Calls SetDay for all Layers contained in this object virtual void SetDay(Day *d); - //! \brief Calls drawGLBuf for all Layers contained in this object - virtual void drawGLBuf(float linesize); +// //! \brief Calls drawGLBuf for all Layers contained in this object +// virtual void drawGLBuf(float linesize); //! \brief Return the list of Layers this object holds QVector &getLayers() { return layers; } diff --git a/sleepyhead/sleepyhead.pro b/sleepyhead/sleepyhead.pro index cb341f03..20ae7b33 100644 --- a/sleepyhead/sleepyhead.pro +++ b/sleepyhead/sleepyhead.pro @@ -97,7 +97,6 @@ SOURCES += \ Graphs/gFooBar.cpp \ Graphs/gGraph.cpp \ Graphs/gGraphView.cpp \ - Graphs/GLBuffer.cpp \ Graphs/glcommon.cpp \ Graphs/gLineChart.cpp \ Graphs/gLineOverlay.cpp \ @@ -105,7 +104,6 @@ SOURCES += \ Graphs/gspacer.cpp \ Graphs/gStatsLine.cpp \ Graphs/gSummaryChart.cpp \ - Graphs/gVertexBuffer.cpp \ Graphs/gXAxis.cpp \ Graphs/gYAxis.cpp \ Graphs/layer.cpp \