mirror of
https://gitlab.com/pholy/OSCAR-code.git
synced 2025-04-18 03:30:48 +00:00
Frame Buffer Object testing
This commit is contained in:
parent
48796f14ba
commit
5407fda324
@ -8300,7 +8300,7 @@
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<map>
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"tinyxml/tinyxml.h"
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1308302313 /home/mark/projects/git/sleepyhead/src/graphs/graph.h
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1308311237 /home/mark/projects/git/sleepyhead/src/graphs/graph.h
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"gl_pbuffer.h"
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<wx/glcanvas.h>
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<wx/geometry.h>
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@ -8309,7 +8309,7 @@
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1308026543 D
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1308306194 /home/mark/projects/git/sleepyhead/src/version.h
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1308326231 /home/mark/projects/git/sleepyhead/src/version.h
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1308003040 ent of cb2ab33... Linux wx2.8 & wx2.9 builds fixed
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<wx/dcbuffer.h>
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@ -8341,7 +8341,7 @@
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"preferences.h"
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"tinyxml/tinyxml.h"
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1308271319 source:/home/mark/projects/git/sleepyhead/src/SleepyHeadMain.cpp
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1308313128 source:/home/mark/projects/git/sleepyhead/src/SleepyHeadMain.cpp
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"wx_pch.h"
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"version.h"
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<wx/app.h>
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@ -8362,7 +8362,7 @@
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"sleeplib/profiles.h"
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"sleeplib/machine_loader.h"
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1308304488 source:/home/mark/projects/git/sleepyhead/src/graphs/graph.cpp
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1308313179 source:/home/mark/projects/git/sleepyhead/src/graphs/graph.cpp
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"freetype-gl/font-manager.h"
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"freetype-gl/texture-font.h"
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"graph.h"
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@ -11062,7 +11062,7 @@
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<string.h>
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"freetype-gl/vector.h"
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1308306186 /home/mark/projects/git/sleepyhead/src/graphs/gl_pbuffer.h
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1308311222 /home/mark/projects/git/sleepyhead/src/graphs/gl_pbuffer.h
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<wx/log.h>
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<GL/glew.h>
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<GL/wglew.h>
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@ -11072,10 +11072,13 @@
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<Cocoa/Cocoa.h>
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<GL/gl.h>
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<GL/glx.h>
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<wx/bitmap.h>
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1308304655 source:/home/mark/projects/git/sleepyhead/src/graphs/gl_pbuffer.cpp
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1308314362 source:/home/mark/projects/git/sleepyhead/src/graphs/gl_pbuffer.cpp
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"gl_pbuffer.h"
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<GL/glu.h>
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<wx/utils.h>
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<wx/glcanvas.h>
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1305166122 /opt/mingw/usr/i686-pc-mingw32/include/wx-2.8/wx/treectrl.h
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"wx/defs.h"
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@ -16,13 +16,13 @@
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<File name="../../src/SleepyHeadMain.h" open="1" top="0" tabpos="2">
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<Cursor position="2035" topLine="47" />
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</File>
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<File name="../../src/graphs/gl_pbuffer.cpp" open="1" top="1" tabpos="5">
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<Cursor position="7612" topLine="222" />
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<File name="../../src/graphs/gl_pbuffer.cpp" open="1" top="0" tabpos="5">
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<Cursor position="3" topLine="0" />
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</File>
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<File name="../../src/graphs/gl_pbuffer.h" open="1" top="0" tabpos="6">
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<Cursor position="644" topLine="58" />
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<Cursor position="401" topLine="0" />
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</File>
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<File name="../../src/graphs/graph.cpp" open="1" top="0" tabpos="3">
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<File name="../../src/graphs/graph.cpp" open="1" top="1" tabpos="3">
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<Cursor position="2743" topLine="83" />
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</File>
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<File name="../../src/graphs/graph.h" open="1" top="0" tabpos="4">
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@ -58,7 +58,7 @@
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<File name="../../src/libs/freetype-gl/vector.h" open="0" top="0" tabpos="20">
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<Cursor position="0" topLine="0" />
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</File>
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<File name="../../src/libs/freetype-gl/vertex-buffer.cpp" open="1" top="0" tabpos="7">
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<File name="../../src/libs/freetype-gl/vertex-buffer.cpp" open="0" top="0" tabpos="7">
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<Cursor position="3098" topLine="91" />
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</File>
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<File name="../../src/libs/freetype-gl/vertex-buffer.h" open="0" top="0" tabpos="18">
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@ -825,7 +825,6 @@ Daily::Daily(wxWindow *win,Profile *p)
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gwSizer->Add(SPO2,1,wxEXPAND);
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gwSizer->Layout();
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//fgSizer->Add(G_AHI,1,wxEXPAND);
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//fgSizer->Add(TAP,1,wxEXPAND);
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//fgSizer->Add(TAP_IAP,1,wxEXPAND);
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@ -839,7 +838,10 @@ Daily::Daily(wxWindow *win,Profile *p)
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//EVT_SCROLLWIN_THUMBTRACK(Daily::OnWinScroll)
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//this->Connect(GraphWindow->GetId(),wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEventHandler(Daily::OnWinScroll));
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Refresh(); // Important. Don't change the order of the next two lines.
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Refresh(true); // Important. Don't change the order of the next two lines.
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Update();
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// gwSizer->Layout();
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ResetDate();
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}
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@ -5,8 +5,20 @@ Author: Mark Watkins <jedimark64@users.sourceforge.net>
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License: GPL
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*/
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#include "gl_pbuffer.h"
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#include <GL/glu.h>
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#include <wx/utils.h>
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#include <wx/glcanvas.h>
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long roundup2(long v)
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{
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int j;
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for (int i=4;i<32;i++) { // min size 16x16.. probably a usless size.
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j=1 << i;
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if (j >= v) break;
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}
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return j;
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}
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pBuffer::pBuffer()
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{
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@ -18,6 +30,112 @@ pBuffer::pBuffer(int width, int height)
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pBuffer::~pBuffer()
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{
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}
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wxBitmap *pBuffer::Snapshot(int width, int height)
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{
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glDrawBuffer(GL_BACK_LEFT);
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void* pixels = malloc(3 * width * height); // must use malloc
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glReadBuffer(GL_BACK_LEFT);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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// Put the image into a wxImage
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wxImage image(width, height, true);
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image.SetData((unsigned char*) pixels);
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image = image.Mirror(false);
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wxBitmap *bmp=new wxBitmap(image);
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return bmp;
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}
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FBO::FBO(int width, int height)
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:pBuffer()
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{
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//wxGLContext a((wxGLCanvas *)NULL,(wxGLContext *)NULL);
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int m=MAX(width,height);
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//int j=roundup2(m) << 2;
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m_width=width; //roundup2(width) << 2;
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m_height=height; //roundup2(height) << 2;
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glGenFramebuffersEXT(1, &fbo);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
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// create texture to render to.
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glGenTextures(1, &img);
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glBindTexture(GL_TEXTURE_2D, img);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, img, 0);
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m_depth_buffer=true;
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m_color_buffer=true; //false;
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if (m_depth_buffer) {
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glGenRenderbuffersEXT(1, &depthbuffer);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthbuffer);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, m_width, m_height);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthbuffer);
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}
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if (m_color_buffer) {
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glGenRenderbuffersEXT(1, &colorbuffer);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, colorbuffer);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, m_width, m_height);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, colorbuffer);
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}
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GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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//if (status!=GL_FRAMEBUFFER_COMPLETE_EXT) {
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GLenum err = glGetError();
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if (err!=GL_NO_ERROR) {
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wxString a((char *)gluErrorString(status),wxConvUTF8);
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throw GLException(wxT("glCheckFramebufferStatusEXT failed")+a);
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}
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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FBO::~FBO()
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{
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT(1, &fbo);
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if (m_depth_buffer)
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glDeleteRenderbuffersEXT(1, &depthbuffer);
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if (m_color_buffer)
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glDeleteRenderbuffersEXT(1, &colorbuffer);
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}
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void FBO::UseBuffer(bool b)
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{
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if (b) {
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// glBindTexture(GL_TEXTURE_2D, img);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
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} else {
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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}
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wxBitmap *FBO::Snapshot(int width,int height)
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{
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//width=m_width;
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//height=m_height;
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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void* pixels = malloc(3 * width * height); // must use malloc
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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// Put the image into a wxImage
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wxImage image(width, height, true);
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image.SetData((unsigned char*) pixels);
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image = image.Mirror(false);
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wxBitmap *bmp=new wxBitmap(image);
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return bmp;
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}
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#if defined(__WXMSW__)
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@ -39,9 +39,12 @@ License: GPL
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#include <GL/glx.h>
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#endif
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#define MIN(a,b) (a<b) ? a : b;
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#define MAX(a,b) (a<b) ? b : a;
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#define MIN(a,b) (((a)<(b)) ? (a) : (b));
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#define MAX(a,b) (((a)<(b)) ? (b) : (a));
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#include <wx/bitmap.h>
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long roundup2(long v);
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class GLException {
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public:
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@ -56,12 +59,30 @@ public:
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pBuffer(int width, int height);
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virtual ~pBuffer();
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virtual void UseBuffer(bool b) {};
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int Width() { return m_width; };
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int Height() { return m_height; };
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virtual wxBitmap *Snapshot(int width, int height);
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protected:
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int m_width;
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int m_height;
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};
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class FBO:public pBuffer
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{
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public:
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FBO(int width, int height);
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virtual ~FBO();
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virtual void UseBuffer(bool b);
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virtual wxBitmap *Snapshot(int width, int height);
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protected:
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GLuint depthbuffer,colorbuffer;
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GLuint img;
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GLuint fbo;
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bool m_depth_buffer;
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bool m_color_buffer;
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};
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#if defined(__WXMSW__)
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class pBufferWGL:public pBuffer
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{
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@ -23,7 +23,7 @@ License: GPL
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#include "sleeplib/profiles.h"
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#include "graphs/freesans.h"
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#include "graphs/freesans.h" // Remember to compress this..
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//#include <wx/dcbuffer.h>
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@ -1002,108 +1002,48 @@ pBuffer *pbuffer=NULL;
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wxBitmap * gGraphWindow::RenderBitmap(int width,int height)
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{
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// I can't get FBO buffers to work properly
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// Fonts screw up and the first read is corrupted.
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// pBuffers are faster anyway..
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// shared_context->SetCurrent(*this);
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/*GLuint fbo;
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glGenFramebuffersEXT(1, &fbo);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
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GLuint depthbuffer,colorbuffer;
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//glGenRenderbuffersEXT(1, &depthbuffer);
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glGenRenderbuffersEXT(1, &colorbuffer);
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//glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthbuffer);
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//glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, colorbuffer);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, width, height);
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//glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthbuffer);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, colorbuffer);
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GLuint img;
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glGenTextures(1, &img);
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glBindTexture(GL_TEXTURE_2D, img);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, img, 0);
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GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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//glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); */
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wxBitmap *bmp;
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if (!pbuffer) {
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try {
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wxSize res=wxGetDisplaySize();
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pbuffer=new FBO(res.GetWidth(),res.GetHeight());
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/*
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#if defined(__WXMSW__)
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pbuffer=new pBufferWGL(width,height);
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#elif defined(__WXMAC__) || defined(__WXDARWIN__)
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pbuffer=new pBufferAGL(width,height);
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throw GLException(wxT("Macintrash"));
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//pbuffer=new pBufferAGL(width,height);
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#elif defined(__UNIX__)
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pbuffer=new pBufferGLX(width,height);
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#endif
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*/
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} catch(GLException e) {
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// Should log already if failed..
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wxLogDebug(wxT("pBuffers not implemented or functional on this platform.. Trying FBO"));
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pbuffer=NULL;
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}
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}
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if (!pbuffer) {
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try {
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pbuffer=new FBO(width,height);
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} catch(GLException e) {
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wxLogError(wxT("No offscreen rendering capabilities detected on this machine."));
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pbuffer=NULL;
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return NULL;
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}
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}
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if (pbuffer) {
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pbuffer->UseBuffer(true);
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}
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// Move this bitmap code to pBuffer
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// glClearColor(1,1,0,1);
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//glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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// Can't use font's in multiple contexts
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Render(width,height);
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//glDrawBuffer(GL_BACK_LEFT);
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// GLubyte* src = (GLubyte*)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
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// glBindTexture(GL_TEXTURE_2D, img);
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void* pixels = malloc(3 * width * height); // must use malloc
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//glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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//glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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//glReadBuffer(GL_FRONT);
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//glReadBuffer(GL_BACK_LEFT );
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//glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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// Put the image into a wxImage
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wxImage image(width, height, true);
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image.SetData((unsigned char*) pixels);
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image = image.Mirror(false);
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bmp=pbuffer->Snapshot(width,height);
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glFlush();
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pbuffer->UseBuffer(false);
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} else bmp=NULL;
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wxBitmap *bmp=new wxBitmap(image);
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// glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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// glDeleteFramebuffersEXT(1, &fbo);
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//glDeleteRenderbuffersEXT(1, &depthbuffer);
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if (pbuffer) {
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//delete pbuffer;
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}
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return bmp;
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}
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@ -1180,7 +1120,7 @@ void gGraphWindow::OnPaint(wxPaintEvent& event)
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SwapBuffers(); // Dump to screen.
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//event.Skip();
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event.Skip();
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}
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void gGraphWindow::OnSize(wxSizeEvent& event)
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{
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@ -30,8 +30,8 @@ extern wxColor *wxLIGHT_YELLOW;
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extern wxColor *wxDARK_GREEN;
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extern wxColor *wxDARK_GREY;
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#define MIN(a,b) (a<b) ? a : b;
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#define MAX(a,b) (a<b) ? b : a;
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//#define MIN(a,b) (((a)<(b)) ? (a) : (b));
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//#define MAX(a,b) (((a)<(b)) ? (b) : (a));
|
||||
|
||||
class Point3D
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
namespace AutoVersion{
|
||||
|
||||
//Date Version Types
|
||||
static const char _DATE[] = "17";
|
||||
static const char _DATE[] = "18";
|
||||
static const char _MONTH[] = "06";
|
||||
static const char _YEAR[] = "2011";
|
||||
static const char _UBUNTU_VERSION_STYLE[] = "11.06";
|
||||
@ -16,14 +16,14 @@ namespace AutoVersion{
|
||||
//Standard Version Type
|
||||
static const long _MAJOR = 0;
|
||||
static const long _MINOR = 7;
|
||||
static const long _BUILD = 6516;
|
||||
static const long _REVISION = 18844;
|
||||
static const long _BUILD = 6592;
|
||||
static const long _REVISION = 19276;
|
||||
|
||||
//Miscellaneous Version Types
|
||||
static const long _BUILDS_COUNT = 7759;
|
||||
#define _RC_FILEVERSION 0,7,6516,18844
|
||||
#define _RC_FILEVERSION_STRING "0, 7, 6516, 18844\0"
|
||||
static const char _FULLVERSION_STRING[] = "0.7.6516.18844";
|
||||
static const long _BUILDS_COUNT = 7932;
|
||||
#define _RC_FILEVERSION 0,7,6592,19276
|
||||
#define _RC_FILEVERSION_STRING "0, 7, 6592, 19276\0"
|
||||
static const char _FULLVERSION_STRING[] = "0.7.6592.19276";
|
||||
|
||||
//These values are to keep track of your versioning state, don't modify them.
|
||||
static const long _BUILD_HISTORY = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user