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Mac GL transitions fix #3 (alpha debug info)
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@ -2457,6 +2457,10 @@ void gGraphView::fadeIn(bool dir)
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}
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m_inAnimation=false;
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current_day_snapshot=renderPixmap(width(),height(),false);
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qDebug() << current_day_snapshot.depth() << "bit image depth";
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if (current_day_snapshot.hasAlpha()){
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qDebug() << "Snapshots are not storing alpha channel needed for texture blending";
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}
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m_inAnimation=true;
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m_animationStarted.start();
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