/******************************************************************** gFlagsLine Implementation Copyright (c)2011 Mark Watkins License: GPL *********************************************************************/ #include #include #include "SleepLib/profiles.h" #include "gFlagsLine.h" gFlagsGroup::gFlagsGroup() { } gFlagsGroup::~gFlagsGroup() { } void gFlagsGroup::Plot(gGraphWindow &w, float scrx, float scry) { if (!m_visible) return; int start_px=w.GetLeftMargin(); int start_py=w.GetBottomMargin(); int width=scrx-(w.GetLeftMargin()+w.GetRightMargin())-1; int height=scry-(w.GetTopMargin()+w.GetBottomMargin()); glColor3f (0.1F, 0.1F, 0.1F); glLineWidth (1); glBegin (GL_LINE_LOOP); glVertex2f (start_px-1, start_py); glVertex2f (start_px-1, start_py+height); glVertex2f (start_px+width,start_py+height); glVertex2f (start_px+width, start_py); glEnd (); vector visible; for (unsigned i=0;iisEmpty()) { gFlagsLine *f=dynamic_cast(layers[i]); visible.push_back(f); } } int vis=visible.size(); for (unsigned i=0;iline_num=i; visible[i]->total_lines=vis; visible[i]->Plot(w,scrx,scry); } } gFlagsLine::gFlagsLine(gPointData *d,QColor col,QString _label,int _line_num,int _total_lines) :gLayer(d),label(_label),line_num(_line_num),total_lines(_total_lines) { color.clear(); color.push_back(col); } gFlagsLine::~gFlagsLine() { } void gFlagsLine::Plot(gGraphWindow & w,float scrx,float scry) { if (!m_visible) return; if (!data) return; if (!data->IsReady()) return; double minx; double maxx; if (w.BlockZoom()) { minx=w.rmin_x; maxx=w.rmax_x; } else { minx=w.min_x; maxx=w.max_x; } double xx=maxx-minx; if (xx<=0) return; int start_px=w.GetLeftMargin(); int start_py=w.GetBottomMargin(); int width=scrx-(w.GetLeftMargin()+w.GetRightMargin())-1; int height=scry-(w.GetTopMargin()+w.GetBottomMargin()); double xmult=width/xx; static QColor col1=QColor(0xd0,0xff,0xd0,0xff); static QColor col2=QColor(0xff,0xff,0xff,0xff); float line_h=float(height-2)/float(total_lines); line_h=line_h; float line_top=(start_py+height-line_h)-line_num*line_h; // Alternating box color QColor *barcol=&col2; if (line_num & 1) barcol=&col1; // Filled rectangle glColor4ub(barcol->red(),barcol->green(),barcol->blue(),barcol->alpha()); glBegin(GL_QUADS); glVertex2f(start_px+1, line_top); glVertex2f(start_px+1, line_top+line_h); glVertex2f(start_px+width-1, line_top+line_h); glVertex2f(start_px+width-1, line_top); glEnd(); qint32 vertcnt=0; GLshort * vertarray=vertex_array[0]; qint32 quadcnt=0; GLshort * quadarray=vertex_array[1]; assert(vertarray!=NULL); assert(quadarray!=NULL); // Draw text label float x,y; GetTextExtent(label,x,y); DrawText(label,start_px-x-10,(scry-line_top)-(line_h/2)+(y/2)); float x1,x2; QColor & col=color[0]; float top=floor(line_top)+2; float bottom=top+floor(line_h)-3; for (int n=0;nVC();n++) { if (!data->np[n]) continue; for (int i=0;inp[n];i++) { QPointD & rp=data->point[n][i]; if (rp.y() < minx) continue; if (rp.x() > maxx) break; x1=(rp.x() - minx) * xmult + w.GetLeftMargin(); if (rp.x()==rp.y()) { vertarray[vertcnt++]=x1; vertarray[vertcnt++]=top; vertarray[vertcnt++]=x1; vertarray[vertcnt++]=bottom; } else { x2=(rp.y()-minx)*xmult+w.GetLeftMargin(); //w1=x2-x1; quadarray[quadcnt++]=x1; quadarray[quadcnt++]=top; quadarray[quadcnt++]=x1; quadarray[quadcnt++]=bottom; quadarray[quadcnt++]=x2; quadarray[quadcnt++]=bottom; quadarray[quadcnt++]=x2; quadarray[quadcnt++]=top; } } } glLineWidth (1); glColor4ub(col.red(),col.green(),col.blue(),col.alpha()); glScissor(w.GetLeftMargin(),w.GetBottomMargin(),width,height); glEnable(GL_SCISSOR_TEST); glLineWidth (1); bool antialias=pref["UseAntiAliasing"].toBool(); if (antialias) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //_MINUS_SRC_ALPHA); glEnable(GL_LINE_SMOOTH); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); } if (quadcnt>0) { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_SHORT, 0, quadarray); glDrawArrays(GL_QUADS, 0, quadcnt>>1); glDisableClientState(GL_VERTEX_ARRAY); } if (vertcnt>0) { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_SHORT, 0, vertarray); glDrawArrays(GL_LINES, 0, vertcnt>>1); glDisableClientState(GL_VERTEX_ARRAY); } if (antialias) { glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } glDisable(GL_SCISSOR_TEST); }