street-fighter-ai/test_cv_sf2_ai.py

62 lines
1.6 KiB
Python

import time
import cv2
import torch
import gym
import retro
import numpy as np
from stable_baselines3 import PPO
from stable_baselines3.common.vec_env import DummyVecEnv
from custom_cnn import CustomCNN
from custom_sf2_cv_env import StreetFighterCustomWrapper
def make_env(game, state, seed=0):
def _init():
win_template = cv2.imread('images/pattern_wins_gray.png', cv2.IMREAD_GRAYSCALE)
lose_template = cv2.imread('images/pattern_lose_gray.png', cv2.IMREAD_GRAYSCALE)
env = retro.RetroEnv(game=game, state=state, obs_type=retro.Observations.IMAGE)
env = StreetFighterCustomWrapper(env, win_template, lose_template)
env.seed(seed)
return env
return _init
game = "StreetFighterIISpecialChampionEdition-Genesis"
state_stages = [
"Champion.Level1.ChunLiVsGuile",
"Champion.Level2.ChunLiVsKen",
"Champion.Level3.ChunLiVsChunLi",
"Champion.Level4.ChunLiVsZangief",
# Add other stages as necessary
]
env = make_env(game, state_stages[0])()
# Wrap the environment
env = DummyVecEnv([lambda: env])
policy_kwargs = {
'features_extractor_class': CustomCNN
}
model = PPO(
"CnnPolicy",
env,
device="cuda",
policy_kwargs=policy_kwargs,
verbose=1
)
model.load("ppo_sf2_cnn_new")
obs = env.reset()
done = False
while True:
timestamp = time.time()
action, _ = model.predict(obs)
obs, rewards, done, info = env.step(action)
env.render()
render_time = time.time() - timestamp
if render_time < 0.0111:
time.sleep(0.0111 - render_time) # Add a delay for 90 FPS
# env.close()